Another game concept prototype – Sine
Honestly, I have no idea what I was going for with this one. It started off last weekend with a vague idea about matching patterns of numbers and old-school graphics and I don't know what and ended up with this.
The idea is to make the bottom row match the top row, basically. There are several front-ends to this game so you can choose the style of play you prefer - numbers and letters, waves, colours or a generated sound wave (if you have a shiny new-fangled browser). It uses the nifty little Riffwave library to generate PCM data and push it into an audio element.
Further development
If I were to develop this further, I'd try and build it in a modular fashion so that front-ends could be generated really easily and open it to other people to see how many different ways this game could be played. It'd be an interesting social experiment to be able to play what is fundamentally the same game in a dozen different ways. You could find out if visual thinkers processed the information faster than numerical or audio-focused people. Leaderboards could allow different styles of player to compete on the same playing field but with a different ball (hmm, weak sports analogy). The rhythms of the game lend themselves well to generated drum tracks so there's probably something in that area for exploring as well.
At the moment, the code is written as the programming equivalent of stream-of-consciousness – global variables everywhere, some camel-case, some underscored, vague comments sprinkled around. There's some commented-out code for the wave mode that moves the waves closer together so that there's a time-limit set but I felt it didn't suit the game.