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How App.net became useful
After Twitter started announcing changes to its API usage and people started to get worried about the future of the developer eco-system, App.net appeared. It provides a streaming data-platform in much the same way Amazon provides a web hosting platform. The reason for the Twitter comparison is that one of the things you can make with it is a Twitter-like public short message system. This was, in fact, the first thing the App.net developers made to showcase the platform: Alpha although that example seems to have convinced many people that the whole point was to build a Twitter-clone instead of a service whose purpose is to stream small, discrete blocks of meta-tagged data. The community-developed API spec is an important aspect of App.net as well although feature discussions can devolve into musings on Computer Science theory a bit too easily.
For the first couple of weeks, it was fun to just hack around with the APIs, post a bit, build a little test app (disabled now that more App.net clients have push notifications). It all became much more interesting, however, when two new features were added to the platform – Machine-only posts and Well-known Annotations.
Machine-only posts
Pretty much exactly what they sound like. These are posts that are not intended to be viewed in any human-read conversation stream. They still get pushed around the network exactly the same as all other posts but to see them, you must explicitly say 'include machine-only posts' in your API calls. For developers who have been building silly toys on Twitter for a couple of years, this is fantastic. You don't need to create a separate account purely for data transfer. This can be part of your main account's data stream. I have quite a few Twitter accounts that I just use for outputs from various applications. I have one, in fact, that does nothing but list the tracks I listen to that I created for this side-project.
By classifying these as
'machine-only'
, they can stay associated with the user and subject to whatever privacy controls they have set in general. This makes it far easier for the user to keep control of their data and easier for the service to track accurate usage. For devs, it also means you can hack away at stuff, even if it is to be public eventually, without worrying too much about polluting the global stream with nonsense.Well-known Annotations
Annotations were part of the spec from the beginning but only implemented at the end of August. Annotation is just another word for per-post meta-data – each post has a small object attached which provides extra information. That's it.
The annotations can be up to 8192 bytes of valid JSON which is quite a lot of meta-data. Even with this, however, the usefulness is limited to per application use-cases until some standards start to appear. There's nothing to stop a popular application being the one to set the standard but for the more general cases, it is most fitting to continue with the community-led development model. This is where Well-known Annotations come in.
Well-known annotations are those attributes which are defined within the API spec. This means that the community can define a standard for 'geolocation', for example, and everyone who wants to use geolocation can use the standard to make their application's posts compatible with everybody else's.
Obviously, I'm quite into my geolocated data. I love a bit of map-based visualisation, I do. Here's a sample of jQuery that will create a post with a standard geolocation annotation:
$.ajax({ contentType: 'application/json', data: JSON.stringify({ "annotations": [{ "type": "net.app.core.geolocation", "value": { "latitude": 52.5, "longitude": 13.3, "altitude": 0, "horizontal_accuracy": 100, "vertical_accuracy": 100 } }], machine_only: true }), dataType: 'json', success: function(data) { console.log("Non-text message posted"); }, error: function() { console.log("Non-text message failed"); }, processData: false, type: 'POST', url: 'https://alpha-api.app.net/stream/0/posts?access_token=USERS_OAUTH_TOKEN' });
In the same way as the machine-only posts, these annotations aren't provided on a default API request, you have to specifically ask for them to be included in the returned data. This is to make sure that the majority of use cases (public streaming, human-readable conversation) don't have to download up to 8KB of unnecessary data.
Retrieving both
This is an API call to retrieve posts marked machine-only and with annotations
Potential use cases
You might have noticed, the API call above had the machine-only attribute as well as the well-known geo annotation. If I wanted to create an app that would run on my phone and track my routes throughout the day, all I would need to do would be to run that
$.ajax
call periodically with my current geolocation. The data would be saved, distributed, streamed and could be rendered onto a map or into a KML at the end of the day. I could record hiking trails or museum tours, or share my location with someone I'm supposed to be meeting so they can find out where I'm coming from and why I'm late. That's just a couple of the single-user cases. Having a shared standard means that the potential for geo-tagged posts opens up to at least equal that of Twitter's. Heatmap-density diagrams showing areas of the most activity; global and local trends; location-based gaming. Add a'news'
annotation to geotagged posts and suddenly you've got a real-time local-news feed. Add'traffic'
and you've got community-created traffic reports.There are so many clever things you can do with location-tagged data. I hope others are just as enthused about the possibilities as I am.
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CoverMap - Nokia Maps on Facebook
I'm almost managing to keep to my intended schedule of one map-based web experiment per week. Unfortunately, I've mostly been working on internal Nokia Maps projects over the weekends recently so I've not had much to post here.
I can share my latest toy, though: CoverMap.me
Using just the public APIs over a couple of hours last Sunday afternoon, I made this to allow you to set a Nokia Map as your Facebook Timeline cover. The whole process is really straightforward so I thought I'd go over the main parts.
The exact aim of CoverMap.me is to allow the user to position a map exactly, choose from any of the available map styles and set the image as their cover image.
Make a Facebook App
Go to developers.facebook.com/apps/ and click 'Create New App', fill in the basic details – name of the app, URL it will be hosted on, etc – and you're done.
Facebook login
I've used the Facebook JS SDK extensively over the summer for various projects but I wanted to try out the PHP one for this. Super, super simple. Really. Include the library (available here), set your
appId
andsecret
and request the$login_url
.$facebook->getLoginUrl(array('redirect_uri' => "http://example.com/index.php"));
That will give you a link which will take care of logging the user in and giving you basic access permissions and details about them.
Nokia Maps JS API
When I'm hacking together something quick and simple with the Nokia Maps API, I usually use the properly awsm jQuery plugin jOVI written by the equally awsm Max. This makes 90% of the things you would want to do with a map extremely easy and if you're doing stuff advanced enough to want the extra 10%, you're probably not the type who'd want to use a jQuery plugin, anyway. Either way, you need to register on the Nokia developer site to get your Nokia
app_id
andsecret
.To create a map using jOVI, simply include the plugin in your page then run
.jOVI
on the object you want to contain the map along with starting parameters:$(window).on('load', function() { $('#mapContainer').jOVI({ center: [38.895111, -77.036667], // Washington D.C. zoom: 12, // zoom level behavior: true, // map interaction zoomBar: true, // zoom bar scaleBar: false, // scale bar at the bottom overview: false, // minimap (bottom-right) typeSelector: false,// normal, satellite, terrain positioning: true // geolocation }, "APP_ID", "APP_SECRET"); });
This gives us a complete embedded map.
As I mentioned above, part of the idea for CoverMap.me was to allow the to choose from any of the available map styles. This was an interesting oddity because the public JS API gives you the choice of 'Normal', 'Satellite', 'Satellite Plain' (a.k.a. no text), 'Smart' (a.k.a. grey), 'Smart Public Transport', 'Terrain' and 'Traffic' while the RESTful Maps API (the API that provides static, non-interactive map images) supports all of these plus options to choose each of them with big or small text plus a 'Night Time' mode. Because of this, I decided to go for a two-step approach where users were shown the JS-powered map to let them choose their location then they went through to the RESTful static map to allow them to choose from the larger array of static tiles.
RESTful Maps
The RESTful Maps API is relatively new but does provide a nice, quick map solution when you don't need any interactivity. Just set an
img src
with the query parameters you need and get back an image.(this should be all on one line) http://m.nok.it/ ?app_id=APP_ID &token=APP_TOKEN &nord // Don't redirect to maps.nokia.com &w=640 // Width &h=480 // Height &nodot // Don't put a green dot in the centre &c=38.895111, -77.036667 // Where to centre &z=12 // Zoom level &t=0 // Tile Style
That URL produces this image:
Upload to Facebook
Given the above, we've now got an image showing a map positioned exactly where the user wants it in the tile style the user likes. We just need to make the Facebook API call to set it as Timeline Cover Image and we're done.
You'd think.
Facebook doesn't provide an API endpoint to update a user's profile image or timeline cover. It's probably a privacy thing or a security thing or something. Either way, it doesn't exist. Never fear! There's a solution!
With the default permissions given by a Facebook login/OAUTH token exchange/etc... (that thing we did earlier), we are allowed to upload a photo to an album.
The easiest way to do this is to download the map tile using cURL then repost it to Facebook. The clever way to do it would be to pipe the incoming input stream directly back out to Facebook without writing to the local file system but it would be slightly more hassle to set that up and wouldn't really make much of a difference to how it works.
// Download from RESTful Maps $tileUrl = "http://m.nok.it/?app_id=APP_ID&token=APP_TOKEN&nord&w=640&h=480&nodot&c=38.895111,%20-77.036667&z=12&t=0"; $ch = curl_init( $tileUrl ); $fp = fopen( $filename, 'wb' ); curl_setopt( $ch, CURLOPT_FILE, $fp ); curl_setopt( $ch, CURLOPT_HEADER, 0 ); curl_exec( $ch ); curl_close( $ch ); fclose( $fp ); //Upload to Facebook $full_image_path = realpath($filename); $args = array('message' => 'Uploaded by CoverMap.me'); $args['image'] = '@' . $full_image_path; $data = $facebook->api("/{$album_id}/photos", 'post', $args);
The closest thing we can do then is to construct a Facebook link which suggests the user should set the uploaded image as their Timeline Cover:
// $data['id'] is the image's Facebook ID $fb_image_link = "http://www.facebook.com/" . $username . "?preview_cover=" . $data['id'];
Done
There we go. Minimal development required to create a web app with very little demand on the user that gives them a Nokia Map on their Facebook profile. Not too bad for a Sunday afternoon.
Go try it out and let me know what you think.
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Web Audio
I'm getting a bit obsessed with the Web Audio API just now. That's not a bad thing, of course, I just wish the browsers would all catch up.
Ages ago, I mentioned the SoundScape maps mashup Max and I made at the 5apps hackathon. Finally, here's the video of the two of us presenting it at a Nokia Berlin Tech Talk.
Creative tutorials
This goes along with the series of Web Audio API introductory tutorials I'm writing over at CreativeJS.
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Using CSS :target to control state
There can be a fair amount of discussion provoked by the phrase "CSS only" or "Built entirely in HTML and CSS" when it comes to tech demos. The discussion generally revolves around the fact that what the phrase actually means 99% of the time is "Using CSS for the graphical bits but tracking the mouse using JS" or "Using CSS transforms for most of it but using JS to calculate the values" or any number of variations on that theme.
Now, I'm not saying that's a bad thing at all, I quite happily called my interpretation of Super Mario Kart CSS-only even though without JS, Yoshi wouldn't make it to the first bend. What these demos are doing, essentially, is using CSS as the rendering layer where previously, JS would have been used. By doing so, you even get some nice hardware acceleration thrown in. Not too bad.
Why fall back?
The reason we fall back to JS for a lot of things is because CSS is a declarative language (see my post on CSS testing to learn more). However you say things should be is how they are. In CSS, you can't set a variable to one value, do something with it then set it to a different value and do something else. For a start, you don't have variables. Even if you did, the style sheet is read top-to-bottom before anything is done with it. The variable would always have the final value assigned to it, even the first time you used it. I'm simplifying a bit but not much. If you want to do anything clever, you generally need to resort to JS, an interpreted language.
Really CSS only
If you want to make something properly interactive but entirely CSS, you have to find a way to modify the state of the DOM so that different sets of styles can be applied to the same sets of elements. We actually do this all the time when we change the colour of a link on :hover. The user interacts with the page, the state of the page is changed slightly, a different style applies. There's a lot you can do now that you have a way to modify the page based on user interaction. Hooray for pseudo-classes!
An extremely important addition to the set of pseudo-classes available in CSS3 is the :target class. This becomes set on an element when the element is the target of a clicked link. Think of in-page jump links. When you click on one and the URL changes to 'blah.html#the-thing-you-clicked', the element with
id="the-thing-you-clicked"
gets the :target pseudo-class. Now you can affect it and its children with new styles. Now it becomes interesting, you can click on something on one bit of the page and it cause something to happen on another bit of the page.Multiple-nested states
By nesting several elements around the thing you're intending to modify, you can now create a set of states entirely controlled by CSS. For example, with this HTML:
And this CSS:<div id="red"> <div id="blue"> <div id="green"> <div id="yellow"> <p>Hello.</p> </div> </div> </div> </div> <ul> <li><a href="#red">Red</a></li> <li><a href="#blue">Blue</a></li> <li><a href="#green">Green</a></li> <li><a href="#yellow">Yellow</a></li> <li><a href="#default">Default</a></li> </ul>
p { color:black; } #red:target p { color:red; } #blue:target p { color:blue; } #green:target p { color:green; } #yellow:target p { color:yellow; }
You can change the colour of the text by clicking on the link. Without any JS.
Shiny demos
This still isn't perfect. There are still going to be many things that JS is best for, calculations being one, keyboard input being another. To try and find the best way to show this off, I tried to update CSS Mario Kart to be entirely CSS and I almost got there but wasn't 100% successful.
I then started to build a zoetrope in CSS, found someone else had already done it and decided to modify it.
Maybe soon, the phrase "CSS only" will really mean "CSS only. And a bit of HTML."